Tuesday, January 7, 2020

Modelling a donut and a cup of coffee

Here is a tutorial series on how to model a donut and a cup of coffee. Blender Guru is a really great Blender instructor. His tutorials are very clear and concise.
You can skip or watch part 1, but it is an intro to Blender except the flaming Monkey at the end.
https://youtu.be/TPrnSACiTJ4
Modelling a donut Part 2.
https://youtu.be/RaT-uG5wgUw
Part 3
https://youtu.be/R2qjqqfkH6E
Part 4
https://youtu.be/jmSgsaNSQ6s
Part 5
https://youtu.be/6OTX3ZdYvEA
Part 6
https://youtu.be/ZTxBrjN1ugA


Level 2
https://youtu.be/jNmnPXY9UQA

Monday, January 6, 2020

Rigging and Animating

Here is a basic rigging tutorial to set up a basic armature for your object. Rigging human figures can be very involved, so we are going to start to create and animate a worm and then let's transfer it to your hammer from yesterday...

https://www.youtube.com/watch?v=IAiTYaiZmY0 
By the way, "Blender Guru" has lots of very helpful tutorials

Sunday, January 5, 2020

Modeling a Hammer and Adding Materials

Basic Modeling
Here is a tutorial to help us create a 3-D hammer using Blender. There are lots of modelling tips in the tutorial too, so let's do this together and learn a few new tricks.
https://www.youtube.com/watch?v=elUJCEC06r8

Adding Materials
Once we have created the hammer, let's add materials to bring it to life.
https://www.youtube.com/watch?v=fZSD7pVIUkY

Links
Wood texture image fro handle:
http://www.littlewebhut.com/images/wood_texture.jpg
Concrete floor image for hammer head:
http://www.littlewebhut.com/images/concrete_floor.jpg
Environment image:
http://www.littlewebhut.com/images/outdoors.jpg

Wednesday, December 18, 2019

BLENDER: Materializing Objects Selected faces

This technique allows you to change the colours of certain parts of the same object and adding a material and texture to it. This is good for materializing facial features like eyes, man made objects and anything you can think of. To change the colours of selected faces only, follow these steps:

1) Select the object in object mode.
2) Add a material to the selected object. In this first material slot you can change the colour of the entire object and give it a distinct name.
3) Add a second slot by clicking on the top "+" icon in the materials panel.
4) Be sure to delete the material in the new slot and add a new material to it with a distinct name.
5) Go into edit mode and select the faces you want to change the colours of. Make sure that you are in the new slot after doing this.
6) Now ad the colour in the new slot. You will notice that the selected faces have not changed colour yet.
7) Finally click "assign" near the top of the materials panel to change the colour on the selected faces.

Here's a tutorial to add materials to an object;
https://www.youtube.com/watch?v=XI-pZshRp8g
https://www.youtube.com/watch?v=wgeP5HKuBX8

Monday, December 9, 2019

3-D Computer Generated Animation with Blender

An introduction tutorial in using "Blender", a 3-D animation program that generates 3 dimensional graphics and animates them.
Here are a few beginner tutorials to check out:
http://www.blender.org/
http://www.blender.org/education-help/tutorials/
http://www.youtube.com/watch?v=u2F_KZELSW0
http://www.youtube.com/watch?v=ozlwcQT-U20

Intro to Blender

splash_271
Blender is a professional free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing. It further features an integrated game engine. Blender is not only used for 3-D computer animation, it is also incorporated for industrial design and video games.

We begin in blender by looking at the interface: windows, menus, tools, and basic controls and functions. Then we will explore ways to move, rotate and scale 3D objects. We also briefly touch how to edit the vertices of an object in "edit mode" which we will go into detail about tomorrow.

Sintel
Operation Barber Shop
Spring
La Cour
Big Buck Bunny
The Present

Sunday, December 8, 2019

Blender Hotkeys

Here are some buttons or "hotkeys" short cuts.

Hotkeys

These work in both edit mode and object mode:
g = move what is selected
r = rotate what is selected
s = scale what is selected
a = deselect/select all

These work in edit mode only:

w = accesses menu to subdivide and do other things
e = extrudes what has been selected
alt rightclick = select ring of vertices, edges or faces
ctrl r = adds loop cuts

Navigational hotkeys:
numpad 0 = camera view
numpad 1 = front view
numpad 3 = side view
numpad 7 = top view
numpad decimal = orbit around what is selected

Camera controls:
alt ctrl numpad 0 = moves camera to current view

Ctrl+SpacebarToggle manipulator
Alt+SpacebarChange manipulator orientation
TabToggle Edit mode
Shift+TabToggle snapping

Blender Hot Key Google Doc