Here is a tutorial series on how to model a donut and a cup of coffee. Blender Guru is a really great Blender instructor. His tutorials are very clear and concise.
You can skip or watch part 1, but it is an intro to Blender except the flaming Monkey at the end.
https://youtu.be/TPrnSACiTJ4
Modelling a donut Part 2.
https://youtu.be/RaT-uG5wgUw
Part 3
https://youtu.be/R2qjqqfkH6E
Part 4
https://youtu.be/jmSgsaNSQ6s
Part 5
https://youtu.be/6OTX3ZdYvEA
Part 6
https://youtu.be/ZTxBrjN1ugA
Level 2
https://youtu.be/jNmnPXY9UQA
Computer Animation 11/12
Animation students should check in regularly to see what we are doing in class- events, links, and resources.
Tuesday, January 7, 2020
Monday, January 6, 2020
Rigging and Animating
Here is a basic rigging tutorial to set up a basic armature for your object. Rigging human figures can be very involved, so we are going to start to create and animate a worm and then let's transfer it to your hammer from yesterday...
https://www.youtube.com/watch?v=IAiTYaiZmY0
By the way, "Blender Guru" has lots of very helpful tutorials
https://www.youtube.com/watch?v=IAiTYaiZmY0
By the way, "Blender Guru" has lots of very helpful tutorials
Sunday, January 5, 2020
Modeling a Hammer and Adding Materials
Basic Modeling
Here is a tutorial to help us create a 3-D hammer using Blender. There are lots of modelling tips in the tutorial too, so let's do this together and learn a few new tricks.
https://www.youtube.com/watch?v=elUJCEC06r8
Adding Materials
Once we have created the hammer, let's add materials to bring it to life.
https://www.youtube.com/watch?v=fZSD7pVIUkY
Links
Wood texture image fro handle:
http://www.littlewebhut.com/images/wood_texture.jpg
Concrete floor image for hammer head:
http://www.littlewebhut.com/images/concrete_floor.jpg
Environment image:
http://www.littlewebhut.com/images/outdoors.jpg
Here is a tutorial to help us create a 3-D hammer using Blender. There are lots of modelling tips in the tutorial too, so let's do this together and learn a few new tricks.
https://www.youtube.com/watch?v=elUJCEC06r8
Adding Materials
Once we have created the hammer, let's add materials to bring it to life.
https://www.youtube.com/watch?v=fZSD7pVIUkY
Links
Wood texture image fro handle:
http://www.littlewebhut.com/images/wood_texture.jpg
Concrete floor image for hammer head:
http://www.littlewebhut.com/images/concrete_floor.jpg
Environment image:
http://www.littlewebhut.com/images/outdoors.jpg
Wednesday, December 18, 2019
BLENDER: Materializing Objects Selected faces
This technique allows you to change the colours of certain parts of the same object and adding a material and texture to it. This is good for materializing facial features like eyes, man made objects and anything you can think of. To change the colours of selected faces only, follow these steps:
1) Select the object in object mode.
2) Add a material to the selected object. In this first material slot you can change the colour of the entire object and give it a distinct name.
3) Add a second slot by clicking on the top "+" icon in the materials panel.
4) Be sure to delete the material in the new slot and add a new material to it with a distinct name.
5) Go into edit mode and select the faces you want to change the colours of. Make sure that you are in the new slot after doing this.
6) Now ad the colour in the new slot. You will notice that the selected faces have not changed colour yet.
7) Finally click "assign" near the top of the materials panel to change the colour on the selected faces.
Here's a tutorial to add materials to an object;
https://www.youtube.com/watch?v=XI-pZshRp8g
https://www.youtube.com/watch?v=wgeP5HKuBX8
1) Select the object in object mode.
2) Add a material to the selected object. In this first material slot you can change the colour of the entire object and give it a distinct name.
3) Add a second slot by clicking on the top "+" icon in the materials panel.
4) Be sure to delete the material in the new slot and add a new material to it with a distinct name.
5) Go into edit mode and select the faces you want to change the colours of. Make sure that you are in the new slot after doing this.
6) Now ad the colour in the new slot. You will notice that the selected faces have not changed colour yet.
7) Finally click "assign" near the top of the materials panel to change the colour on the selected faces.
Here's a tutorial to add materials to an object;
https://www.youtube.com/watch?v=XI-pZshRp8g
https://www.youtube.com/watch?v=wgeP5HKuBX8
Monday, December 9, 2019
3-D Computer Generated Animation with Blender
An introduction tutorial in using "Blender", a 3-D animation program that generates 3 dimensional graphics and animates them.
Here are a few beginner tutorials to check out:
http://www.blender.org/
http://www.blender.org/education-help/tutorials/
http://www.youtube.com/watch?v=u2F_KZELSW0
http://www.youtube.com/watch?v=ozlwcQT-U20
Here are a few beginner tutorials to check out:
http://www.blender.org/
http://www.blender.org/education-help/tutorials/
http://www.youtube.com/watch?v=u2F_KZELSW0
http://www.youtube.com/watch?v=ozlwcQT-U20
Intro to Blender
Blender is a professional free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing. It further features an integrated game engine. Blender is not only used for 3-D computer animation, it is also incorporated for industrial design and video games.
We begin in blender by looking at the interface: windows, menus, tools, and basic controls and functions. Then we will explore ways to move, rotate and scale 3D objects. We also briefly touch how to edit the vertices of an object in "edit mode" which we will go into detail about tomorrow.
Sintel
Operation Barber Shop
Spring
La Cour
Big Buck Bunny
The Present
Sunday, December 8, 2019
Blender Hotkeys
Here are some buttons or "hotkeys" short cuts.
Hotkeys
These work in both edit mode and object mode:
g = move what is selected
r = rotate what is selected
s = scale what is selected
a = deselect/select all
These work in edit mode only:
w = accesses menu to subdivide and do other things
e = extrudes what has been selected
alt rightclick = select ring of vertices, edges or faces
ctrl r = adds loop cuts
Navigational hotkeys:
numpad 0 = camera view
numpad 1 = front view
numpad 3 = side view
numpad 7 = top view
numpad decimal = orbit around what is selected
Camera controls:
alt ctrl numpad 0 = moves camera to current view
Blender Hot Key Google Doc
Hotkeys
These work in both edit mode and object mode:
g = move what is selected
r = rotate what is selected
s = scale what is selected
a = deselect/select all
These work in edit mode only:
w = accesses menu to subdivide and do other things
e = extrudes what has been selected
alt rightclick = select ring of vertices, edges or faces
ctrl r = adds loop cuts
Navigational hotkeys:
numpad 0 = camera view
numpad 1 = front view
numpad 3 = side view
numpad 7 = top view
numpad decimal = orbit around what is selected
Camera controls:
alt ctrl numpad 0 = moves camera to current view
Ctrl+Spacebar | Toggle manipulator |
Alt+Spacebar | Change manipulator orientation |
Tab | Toggle Edit mode |
Shift+Tab | Toggle snapping |
Blender Hot Key Google Doc
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