Wednesday, September 12, 2012

6 Parts of the Narrative

Plot: the sequence of events that take place in a story.
 
Setting: the time and place in which the events of a story take place.
 
Characterization: the methods used to present the personality of a character in a narrative. 
  • Direct--the author describes the character. Example--She was a large woman with a large purse. 
  • Indirect--the reader judges what the character is like based on what they say or do, or what other characters say about them. Example--We believe the narrator of "The Tell-Tale Heart" is crazy because he talks nervously and frequently repeats himself. 
Atmosphere: the general mood or feeling established in a piece of literature. Atmosphere is created through word choice and pacing. 
  • Word Choice--the author uses words that make the reader feel a certain way. A spooky atmosphere is created in "The Tell-Tale Heart" through the use of words like "hideous," "marrow," "chilled," and "nervous."
  • Pacing--the author controls the speed at which we read through sentence length, punctuation, repetition of words and other techniques. 
Point of View: who is narrating the story (2 main types: First Person, Third Person) 
  • First person: the narrator uses "I" to tell the action, and is involved in the story. 
  • Third person: the story is told from a perspective outside the story. The characters are referred to by name, or as he, she or they. 
Conflict: the central problem that drives the action of a story. (two main types) 
  • Internal: The conflict happens in a character's mind. A character with a guilty conscience is an example of internal conflict. 
  • External: The conflict happens between characters, or between a character and some outside force, like nature. Sherlock Holmes pursuing a criminal is an example of external conflict. 
An article about WALL-E exploring the plot, characters and style. The Stop Button

Monday, September 10, 2012

Watching Wall-e today

Today we are watching Wall-e. While you are watching, try to pay attention to conventions used in creating the animation magic:
  1. Scene,
  2. Characters,
  3. The interaction between the characters,
  4. How does the music affect you?
  5. What is the story?
  6. Try to recognize the sub-plots.

Monday, January 10, 2011

Blender Share

Please save your "Blender" models to the share folder so we can share what you are doing on Friday during class. We will be starting a final Blender Animation project on Tuesday. Those who didn't share their Claymation, must figure out a way to compile, render and play your animation sequence with sound and titles on Monday.

Thursday, January 6, 2011

Textures and interface

For a huge, free source of textures, check out http://www.cgtextures.com/
Once there, you can find almost any man made or natural texture.

To apply these textures to an object in a more manual way, watch this tutorial about UV mapping: http://www.youtube.com/watch?v=QFiPN4Z_Glg

For those who wish to use Blender on a laptop, watch this:
http://www.youtube.com/watch?v=9XoTZtV8QxA

Blender Short Cuts

Here are some helpful short cuts for you:
Also check out "Blender Guru".
for other tutorials and hotkeys.

Saturday, December 25, 2010

Mirror Modifier

I remember the last class before the brake some of you were interested in modelling a symmetrical face.

Here's a excellent tutorial for using it properly.

http://foreverblender.blogspot.com/2010/08/mirror-modifier.html

Merry Christmas, Blender friends :)

Monday, December 20, 2010

Rigging your Character

If some of you are really interested in animating whatever you have modelled so far, here are some great tutorials explaining how to set up a simple rigging system. I have followed along the sphere rigging tutorial and did what they said to do. I will see if I can post that blend. file soon.

To rig a simple sphere, watch:
http://www.blendercookie.com/2010/09/29/creating-a-bouncing-ball-rig/

To rig a more complex character, watch:
http://www.youtube.com/watch?v=ZU8Qcm5_Oc0&feature=related

Good luck and Merry Christmas!!!