Animation students should check in regularly to see what we are doing in class- events, links, and resources.
Thursday, October 2, 2014
Wednesday, October 1, 2014
DOT & a line: Guidelines for Telling a Story
Develop a simple story about a "Dot and line". Your DOT will be animated to show movement from frame to frame and your will be confronted with some sort of conflict and resolution.
You will first brainstorm/doodle ideas of what to do with your DOT. You can try this site for starters- Flipbook Animator Site
Another fun animation idea site: drawastickman.com
Then develop your idea in a storyboard: Identify key moments, in the story ie: actions, changes in scene, shifts in movement, and events that help to relay the idea tied into the story.
Guidelines are not rules, but a formula that can be used to suit your creative
imagination. Several avenues exist for storytelling, such as journalistic
reporting, sequential images that reveal a moment, photographic poetry, and
narrative. The following guidelines are for narrative.
A good story has characters in action with a beginning, middle, and an ending.
A lot of information can be given in a single setting. Location, time, and
atmosphere aid viewer imagination.
- Establish characters and location.
- Create a situation with possibilities of what might happen.
- Involve the characters in the situation.
- Build to probable outcomes.
- Have a logical, but surprising, end.
Another fun animation idea site: drawastickman.com
Then develop your idea in a storyboard: Identify key moments, in the story ie: actions, changes in scene, shifts in movement, and events that help to relay the idea tied into the story.
Tuesday, September 23, 2014
Favorite Animations Pt.2
Today we are going to view several of your chosen favourite animations.
Then we are going to identify the main character(s), story- conflict and resolution.
Here's a few of my favorite cartoons:
Duck Amuck
(notes on) Biologyand
We will view these and identify different animation techniques, character representation, conflict, use of sound, background, and irony.
Tuesday, January 8, 2013
Blender Questions Jan. 8
Hey Donna,
Happy New Year to you as well. It's cool to know that your class is independently producing these projects in blender now. I will try my best to answer questions as soon as I can.
Answer to Question 1. How to extend the animation time line... we tried in the dope sheet...

Answer to Question 2. How do we copy an animated object that has been bone tool-ed.

If you want the copied object to move the same way the first one did, go into object mode, right click on the object, hold shift, then right click on the bone controlling the object, then press shiftD to copy both the bone and it's object. You should now have 2 objects, each with their own bones which move in the same motion.
If you want to take that first object, and make a second copy that doesn't move, follow this image:
Answer to Question 3. How to save files from separate blender files and transfer them to one blender file
Appending files:
http://www.youtube.com/watch?v=KxD7FGeGR9Q
Alex,
alexander.honeywell@gmail.com
Happy New Year to you as well. It's cool to know that your class is independently producing these projects in blender now. I will try my best to answer questions as soon as I can.
Answer to Question 1. How to extend the animation time line... we tried in the dope sheet...

Answer to Question 2. How do we copy an animated object that has been bone tool-ed.

If you want the copied object to move the same way the first one did, go into object mode, right click on the object, hold shift, then right click on the bone controlling the object, then press shiftD to copy both the bone and it's object. You should now have 2 objects, each with their own bones which move in the same motion.
If you want to take that first object, and make a second copy that doesn't move, follow this image:
Answer to Question 3. How to save files from separate blender files and transfer them to one blender file
Appending files:
http://www.youtube.com/watch?v=KxD7FGeGR9Q
Alex,
alexander.honeywell@gmail.com
Wednesday, December 19, 2012
3D Animation in Hollywood.
Here some examples of what 3D animators do in the industry. You can see that their process is similar to your own 3D animation project. They thought of a story, made the characters and scenes and then rigged and animated them.
Toy Story 3
Rango
Monday, December 17, 2012
Beginning your 3D animation
Intro to Project
- Get into groups. Choose well.
- Your animated shorts must tell a story yet can have a simple concept. The story/characters/visuals are there to evoke emotion. Do you want your viewers to laugh, cry, feel angry, feel afraid, etc.
- Research other animated shorts:
- Who are the characters?
- What is the conflict?
- Describe the scene, mood, atmosphere, style?
- What camera perspectives are used? Why?
- Is the conflict resolved at the end? How?
- Collaborate to generate many ideas about your own animated short (sketch, talk, act out your ideas).
- Agree as a group on the best idea for your animated short.
- Sketch out a rough storyboard.
- Come up with a plan for production: Split up tasks (who works on effects, characters and the scene)
Also, if you want to animate a character with limbs or smalle moving parts, you will need to use bones.
For simple characters that have limbs, watch this:
Skin modifier
If you already have a model that needs to be rigged, watch this:
Rigging a model
Saturday, December 15, 2012
Particles in Blender
Adding a particle system to an object is really awesome if you want to animate hundreds or even thousands of smaller objects or particles. This could be smoke, fire, water, mud, snow, sparks, bees, rocks, trees, ANYTHING! You could use particles in the scene of your animation or even as part of the characters.
Intro to particle systems.
If you understand this and want to do more with particles, watch these tutorials below. Also check out BlenderGuru.com because he also uses particle systems in complex ways.
Dissolving an object
Making a galaxy.
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